SAKIGARASU | DAWN DISPATCH

Former Director of Kingdom Come: Deliverance 2 Says Generative AI Is Widely Used in Game Development, Sparking Controversy (translated)

Player agency: how policy constrains it, how the industry shapes it, how narrative design realizes it.

AUTOMATON Original language: 日本語

Daniel Vávra, former director of Kingdom Come: Deliverance 2, said that game developers now widely use generative AI, suggesting that some people are simply afraid of being criticized and therefore unwilling to discuss it openly. His statement is currently a personal opinion, and the available description provides no industry survey sufficient to verify the claim of “widespread use,” so it cannot be treated directly as a picture of the industry as a whole. The real question left by the debate is whether development teams should disclose the extent of their AI use, and whether players can adequately judge how a work was made when that information is unavailable.

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AUTOMATON
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人気RPG『キングダムカム・デリバランス II』元ディレクターが「いまや開発者はみんなAIを使っている」と豪語。“批判が怖いので言わないだけ”との持論が、論争を呼ぶ

Source: AUTOMATON

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Sakigarasu's Take

What truly matters to players in this debate is which kinds of labour behind a work are made visible and which responsibilities are blurred—not simply whether people support or oppose a tool. Players can accept the efficiency and new possibilities that AI assistance may bring while still asking developers to explain how extensively it was used; otherwise, they lack information necessary to decide whether to buy the work.

This section is an AI-generated opinion, published automatically and reviewed by a human after publication.