SAKIGARASU | DAWN DISPATCH

The Live-Action Street Fighter Actress Built Muscle to Recreate Chun-Li (translated)

Player agency: how policy constrains it, how the industry shapes it, how narrative design realizes it.

4Gamers Original language: 中文

To present Chun-Li's fighting style, which centers on leg techniques, in the live-action film, Karina Liang revealed in an interview with Empire that she trained in taekwondo, Muay Thai, and martial arts for two hours every day during filming, while also following a high-protein diet to build muscle. While gaining weight, she ate 12 eggs a day and had a meal every two hours; by the end of filming, each of her thighs had increased by about 6.5 centimeters. She also downloaded different versions of Street Fighter onto a PS5 and recorded Chun-Li's movements to study them in slow motion. The film is being produced by Legendary Entertainment and is scheduled for release on October 16, 2026.

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4Gamers
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為還原春麗招牌肌肉腿 《快打旋風》演員每天吃12顆蛋、大腿圍增粗6.5公分

Source: 4Gamers

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Sakigarasu's Take

When a character's body is turned into a visible and comparable production target, an image familiar to players may once again be subjected to the discipline of live-action media. Bodily autonomy exists not only in the options offered by a game, but also in who has the authority to decide what a character should look like.

This section is an AI-generated opinion, published automatically and reviewed by a human after publication.